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Here is a video of Need for Speed III : Hot pursuit, running
on the unreleased Warp 5 from Oak Technology.
This particular board is a review sample, made by Metabyte, called the Wicked 3D. Scheduled to
ship a few weeks before the first Voodoo 2 card was to be made available on the market, the
Wicked3D Warp 5 was officially announced in early December of 1997. Technologically, the Warp 5
was ahead of all chipsets at the time, and would have put Metabyte "on the map". Unfortunately,
Oak Technologies, only one day after Metabyte announced the card, divested all interests in
their graphics and multimedia division.
The drivers never fully matured, hence there are texture anomalies in a lot of games, seen here
especially in the beginning of the race.
This video was shot with the 3177 driver, which even though considered an early Beta, still
provides support for Directx 6. Unfortunately, the Oak Warp 5 does not support OpenGL, but
games that use OpenGL can be run via an S3 OpenGL to Directx wrapper which fortunately works
with the Warp 5.
If anyone has got a later driver revision, please contact me so I can do some proper
benchmarks.
The Warp 5 was their first and only 2D/3D graphics accelerator chip. Warp 5 was a tile-based
deferred renderer (TBDR), similar to PowerVR's chipsets. In the same vein as the S3 ViRGE chip,
the Warp 5 was pin-compatible with a 2D-only predecessor. The chip was never released because
ATI acquired the technology. It was Oak's final mainstream graphics chip development
effort.
This graphics processor was based on a region concept and had many similarities to Microsoft's
Talisman architecture. The chip processed each region at a time and did on chip z-sorting and
anti-aliasing (which interestingly, cannot be turned off). As a result, the chip did 24-bit
floating point Z, sub-pixel anti-aliasing, order independent translucency, non-linear fogging
and atmospheric effects and MIP-Mapping. Typically, such region based architectures are gated
by the number of polygons that can be processed per region, but Oak claimed that there were no
such limitations in the WARP 5.
The specifications included:
* 50m pixels/sec (all features turned on)
* EDO and SGRAM Memory Supported - 8MB
* On-chip Texture Cache
* 2D GUI acceleration
* Video Scaling in Y
* VBI support Including Intercast
* 220MHz RAMDAC
* Resolutions to 1600 X 1200
* Direct3D and BRender APIs supported
* OS support Windows 95 and Windows NT
* Packaging - 256 pin BGA
* Pin Compatibility with OAK OTI-74217 EON 2D GUI accelerator
Platform :
Intel Pentium MMX 233Mhz
Aopen AX5T Rev1.6 Intel i430TX
64Mb EDO RAM
Metabyte Wicked 3D S/N 209A13
5177 Driver
Sound Blaster Live!
Windows 98 SE
Directx 6.1a
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